![]() ![]() In the shanty town, one of the doors passes through a roof, Alyx gets stuck on boxes a few times during the chase scene, and abandoning her doesn’t fail the mission. At this point I realised the shadow overlay bugs are absolutely everywhere, only on edges of displacements though. feels like I’m playing an old buggy mod from 2005. After the next level transition I got an “A.I DISABLED” message stuck to my screen, “map ep2_dd2_4c” fixed it. Maybe you can edit the textures to be more orange? The blue skybox mountainranges don’t work with the orange sky. I fix these by cutting brushes on which problems occur, I think you can increase their lightmap scale as well. Inside those houses sunlight seeps through the corners. There was a Hunter outside for some reason but Alyx was pretty chill about it. Also the tree shadows look like they came from minecraft, increasing lightmap scale here and there would be nice. After leaving the tunnel, there are some horrible floating displacements and more shadow overlays behind one of the abandoned houses. After using the rollermine to kill the soldier which opens the gate the opening sound loops forever. Also some mountains are floating and the background doesn’t line up. After using the crane to place your car on the road, you can fail the jump and there is no mission failure from losing the vehicle in the sea. The cameras that tell you you’re a filthy criminal repeat themselves if you go in and out of their line of sight I found a few ways out of the map by climbing boxes that were already placed next to fences and other walls. Alyx doesn’t shoot her shotgun at anything when ambushed in the sewers, I’m not exactly sure if she ever even shoots anything. AND the building’s exterior has one wall using a wrong texture. The gravely terrain itself has weird shadow overlays tiled on it which definately shouldn’t be there. ![]() When leaving the building the combine don’t seem to care about Alyx being there.? Also an unmovable APC is floating above the terrain. Zombies in the first abandoned building are all haphazardly placed together inside empty hallways Hunt Down The Freeman style. Guy hiding in freezer greeted Gordon and said “Thanks man” in two completely different voices. Adding a destroyable lock on it would help. Took a while for me to realise that the first fencedoor in the crab-hunting scene was openable. gunguy stands inside of his chair and contemplates life. In the zombie transformation scene, dude T-poses for a second before pressing buttons. You could fix it or just make them not cast any. Chainlink fences cast filled dark shadows. Maybe the files you uploaded got buggered or something? I’d love to be able to post pictures, but either way here’s a wall of text: I’d just like to say that I now can’t see some of these issues/bugs in your official screenshots. I’ve written down most of the things that bothered me. The Replay Experience Experiment aka TREEĪ very good set of maps unfortunately drowned under countless bugs and other oddities. ![]()
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